Metaverse, Big Tech bets on virtual reality hardware

AR/VR devices play an important role in accessing the world of the metaverse. The role of headphones and earphones will increase in the future, in anticipation of new touch devices.

Half leads the VR headset market, a rapidly growing market. In 2021, the total number of AR/VR headsets increased by 92.1% compared to 2020, according to data from IDC.

In May 2022, Meta opened its first hardware store in California. The goal is to give consumers a first-hand experience of its hardware products, especially its virtual reality headsets, augmented reality and glasses. In this way the company has launched the next evolution of the internet, which is actually the metaverse.

The top ten

Meta is the leader in the rapidly growing VR headset market. In 2021, Quest 2, Meta’s flagship VR set, accounted for 78% (8.7 million units) of total headsets sold (11.2 million units). DPVR and Pico’s followed ByteDance. While DPVR captured a 5.1% share globally, Pico secured third place with a 4.5% market share.

Total AR/VR headsets shipped in 2021 increased by 92.1% over the previous year, according to IDC data. This shows the growing consumer acceptance of virtual and augmented reality products. In 2022, it is expected to reach 16.49 million units. And four years later, it is expected to exceed 50 million units.

AR / VR Key Factors to Access the Metaverse

AR/VR devices play an important role in accessing the world of the metaverse. Enabled by Web 3, the metaverse is a fusion of virtual and augmented reality. According to a new report titled “The Corporate Hitchhiker’s Guide to the Metaverse” from Boston Consulting Groupthe overall metaverse market is projected to reach $250-400 billion by 2025. Undoubtedly, if the metaverse wants to see good growth, the use of AR/VR devices must also increase.

He says Sly Leeco-CEO and co-founder of Emerge, a US-based VR hardware startup “With each new era of human-computer interaction comes new hardware, both in the consumer and enterprise sectors. Just as the current version of the laptop has been enabled by smartphones, the next era of the metaverse will be enabled by new types of hardware that will enable a deeper sense of presence. Until then, the true possibilities of the metaverse will be limited.”

Other hardware needed to access the new Internet

Abhijit Patil agreesco-founder and COO, AjnaLens, a Thane-based augmented reality startup that has raised a total of $4.5 million in funding to date; “As we need computers and laptops to access the internet, we also need other hardware like AR / VR glasses to access the next set of internet. In fact, AR/VR glasses and other hardware are going to become a bigger industry than mobile phones in the future.”

Companies like Half (formerly Facebook) Sony, HTC And Samsung offer VR devices, while the AR market is mainly dominated by other players such as Apple, Microsoft, Google And Magic jump.

New products in the works

There are several new product offerings waiting in the near future. Apple’s AR glasses are in the works, launching in late 2024 alongside second-generation AR/VR headsets. Google invents its AR viewers. They were launched in 2024 and will be powered by a processor Google custom, which is similar to the brand new Google Pixel smartphone.

AR / VR devices for experiencing the metaverse are increasingly used by industries ranging from manufacturing to design, healthcare to education. Last December, Boeing has announced that it will design its next-generation aircraft within the metaverse, using Microsoft HoloLensalong with its technology “Digital Twins”.

Will 5G Bring More Gamers?

Experts who closely monitor the market believe that more players will enter the game with the full adoption of 5G in the country. High-speed connectivity is essential for a good immersive experience, and with the spread of new networks, the use of the metaverse and viewers will also increase.

Technology beyond AR / VR headsets

As you progress, the more the metaverse will see new technologies, beyond headsets and glasses. There will be new sensing hardware, technology that will try to understand what your real body is doing and even what you’re thinking to try to understand it and use it to do things in the metaverse.

Hardware like AR / VR headsets are unable to contain the metaverse as it is much wider. With haptic gloves already in place, the next set of hardware we can look forward to is touch sensors.

It is clear that in the future we will need new interfaces to interact with the metaverse, in the same way that our senses interact with our world. Likewise, in the postuniverse world we will have to rely on other material that probably doesn’t exist yet.

According to some experts, we will not achieve smell or taste in a linear fashion because of the friction required and other possible pathways.

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